Martin Splitt is pretty decent at humaning and pretty good at computering, so he decided to use his computering to improve his and other’s humaning. He loves the open web and open source and helps to make things better with, but not limited to, code.
This talk walks you through the necessary parts to build a game and shows you how Phaser helps you focus less on the nitty-gritty details and focus on gameplay and experimentation.
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