This talk starts with a review of WebGL shaders and how data is passed through the WebGL pipeline and processed in parallel. Next, I’ll show some examples of traditional image processing using WebGL. After that, I’ll explain how to pass arbitrary data into the GPU and how to retrieve output from those parallel calculations. Finally, there will be an example of this system in action, and then several examples that don’t work as expected with explanations of the limitations of the current WebGL architecture.
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